ARC RAIDERS · KARTE
The Blue Gate
Once a steadfast symbol of defiant connection, the Blue Gate now serves as a daunting entryway into the perilous mountain ranges. The surrounding valley bears scars both new and old.
- Unlocked after completing 18 rounds
- The Gate at Checkpoint and its underground tunnel complex
- Named POIs: Raider's Refuge, Pilgrim's Peak, Reinforced Reception, Ancient Fort
Schwierigkeit der Bedingung
Night Raid
5/5Electromagnetic Storm
5/5Hurricane
5/5Cold Snap
5/5Locked Gate
4/5Matriarch
5/5Harvester
4/5Prospecting Probes
4/5Uncovered Caches
4/5Husk Graveyard
5/5Lush Blooms
4/5Häufige Fragen
What is The Blue Gate in ARC Raiders?
A spacious mountain-valley map with abandoned towns, fruiting orchards, and a deadly ARC-filled underground complex. It is unlocked after 18 rounds.
How do you unlock The Blue Gate?
Complete 18 rounds.
What are the notable locations on The Blue Gate?
The Gate at Checkpoint (tunnel entrance and Gate Control Room), Raider's Refuge, Pilgrim's Peak, Reinforced Reception, and Ancient Fort — plus the underground tunnels themselves.
What map conditions can occur on The Blue Gate?
Lush Blooms, Uncovered Caches, Harvester, Husk Graveyard, Matriarch, Electromagnetic Storm, Night Raid, Cold Snap, Locked Gate, Hurricane, and Close Scrutiny.